Main » 2009»October»30 » working compressed game The Plan (PC) - ONLY 107 MB TESTED OK
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working compressed game The Plan (PC) - ONLY 107 MB TESTED OK
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The general feel once in the game is of a
relatively high standard; it looks great and reminds me of the Mission
Impossible games that used to frustrate but engross me on the PSOne.
There's a real atmosphere developed that makes you feel part of an
elite crew pulling off extremely complex crimes. Although, following
the disappointment of the visual standard shown during the intro, it
only gets worse when this continues for each scene between missions.
The soundtrack really helps though and is possibly the driving force
behind the whole vibe you get when playing. The only slight audio issue
is that the voices of the characters are constantly supported by text,
but occasionally text appears with no voiceover, which seems a shame
when the voices are such a good aspect of the game.
As I said,
there are three main characters, Robert 'The Mind' Taylor, presumably
named that because his mind is too occupied to pick out something a
little less gay to wear, Alan 'Poker' Siegel, aptly named because he's
happiest with two queens,
he best feature in this title is that you can
switch between characters at any time. The screen is always split three
ways, with the character you are controlling taking up the larger top
window and the other two residing in either bottom corner. It is
possible to swap the windows around, control characters from the window
they are situated and make characters follow each other. It's a little
confusing at first, but you soon get the hang of it and the game goes
to good lengths during the breakout mission to accustom you to the
controls for this unique system.
In fact, the controls are never
really an issue here; there aren't many moments that require lightening
quick reactions and, true to its name, careful planning is the key to
progressing. The other key is patience, because you will quickly get
used to the small guitar rip you get when failing a mission. This game
is very difficult and you will have to employ a lot of trial and error
to make your way through most of the missions, although all new
features with each mission are adequately explained within your
inventory.pass- http://gamejungle.co.cc
Each character has their own special skills that
almost always need to be utilised in order to complete the mission.
Being a woman, Valerie is a great talker and this can be used to
distract the attention of guards or officers while the other two slip
by, steal something or just asphyxiate everyone in the room. There are
also other useful skills such as lock picking and pick pocketing, and
of course, pock licketing. Okay, I made that last one up. Anyway, this
game is loaded with features and each level brings a new element into
the equation. Weaponry is rarely used, as this is a team that operates
discreetly, but there are items available such as small hockey-like
pucks that release a 'crazy purple knockout gas' which incapacitates
anyone nearby. The firing system on these is also genius as, when
pressing to release them, a line appears for the path that the puck
will take, then you adjust the power and, boom, you can take out the
officer at the end of the room by bouncing the puck off every person in
the room.
However, after several hours of the trial and error
method, you quickly find you've had just about all the error you can
take and the music that accompanies the Mission Failed becomes like a
Pavlovian trigger mechanism for you to throw your controller at the
cat. I can understand a challenge, but when you're operating three
characters at once and one of them is a rather pathetic dainty little
woman who has so much pride in her performance that she can't crouch
and walk, things become a little too challenging. It's not so much that
the missions are difficult to perform, more that it is often unclear
what needs to be done. However, you can't write off The Plan just
because of some difficulty, and as the game goes on things in improve,
and despite early signs that you're going to be stuck with these three
idiots the whole time, there are a total of seven playable characters
throughout the game.
You have to commend Eko Software for
developing such a unique style and one that would have been deemed very
challenging to pull off when first dreamed up. I can only imagine the
lengths required to achieve the three camera perspectives and you have
to say that they have pulled it off very well. The Plan was to make a
revolutionary new game and I'm pretty sure that by a few iterations of
their trial and error method, they will be producing some top titles.
In the meantime, if you're going to get stuck into The Plan, you should
either get a boomerang-shaped controller or lock your cat away
somewhere out of sight …